RPG a Day 2017 - Day 2

What is an RPG you would like to see published?

One of the things my friends and I like to do at least once a year is attend a murder mystery. This year, I helped organize a murder mystery unbeknownst to my gaming group as a tie in with my Invisible Sun lead up. We'll probably do the annual murder mystery that our friend Trina likes to put on. That's two murder mysteries in one year, which would be great.

Anyway, we were discussing murder mysteries over lunch one day and Troy noted that they're basically LARPs. I don't disagree, though I'm sure Troy could make a better argument as to why since he's actually done some LARPs at GenCon. Basically, LARPing isn't just foam swords and lightning bolts.

Here's what I want to see published. I want a murder mystery in which the guests are vampires in the vein of Vampire: The Masquerade. How much fun would it be to do a Vampire murder mystery? The book would also need to have recipes for appropriately themed appetizers and drinks.

RPG a Day 2017 - Day 1

What published RPG do you wish you were playing right now?

I'm currently running a D&D 5e campaign in Primeval Thule, and am participating in a Night's Black Agents Dracula Dossier campaign. I'll also be running a whole bunch of Predation at GenCon in just a few weeks. Basically, I'm feeling pretty good about the games that I'm playing or am about to play. I tend to look forward to new games that are going to be coming out rather than games that have already been published.

However, that's now what this question is about. Since I have to choose a published game that I'd like to be playing right now I'm going to have to go with Tales from the Loop. I don't know a whole lot about it. It sounds like the system is similar to Apocalypse World and is more focused on making the narrative come to life through the mechanics. The setting also looks really cool and a lot of the descriptions evoke Goonies mixed with Stranger Things. I'm also very interested in playing a game that eschews violence in favor of resolving situations in different ways.

Ideally, I'll be playing this at GenCon when Andrew from My 20 Sided Life runs a session.

Fate of the Five - Living on the Edge

It was a short session tonight. We were down one player at the start, so I tried to stall a bit until he could make it. We eventually started the game up and got through some stuff that I thought was interesting.

Session review

The group had started moving some of the captured Crusaders to the water filled room where they'd be able to get them out safely. While this was happening, Krunk stumbled into another room where Inquisitors were torturing another Crusader. She managed to smooth talk her way out of any serious trouble, and bought the rest of the group enough time to sneak the prisoners out. The situation got a bit tense when Krunk talked her way into interrogating the prisoner herself. Light of the Feather did managed to show up just in time, and took over the delicate direction of the torture himself. His lecture about the finer points of torture motivated the Inquisitors to take a break, and in their absence Light and Krunk escorted the Crusader out.

This was an interesting point of the night. Krunk's player did some great role playing here, and it was a ton of fun to have her interacting with these characters she didn't like at all. The moment she took the knife from the Inquisitors left us all in suspense. Apparently we all thought she was going to do something different. In the end, the scene was pretty fun and gruesome. 

After the group cleared the Crusaders out of the dungeons, they headed back to the door they hadn't been through in the lost chambers. Aeyrn opened the door and upon seeing a host of fomor at the end of a long hall, he decided he'd head down there and use the Eye once again. The fomor laughed and taunted him as he strode confidently into an arrow trap. After getting peppered with arrows, he charged after the fomor.

He ran into a large room that opened up upon an infinitely deep abyss. To the right, a bridge spanned the abyss, while to the left a hallway ran into a sheltered room. The fomor had split and were covering the room to the left, while another group charged across the bridge to the right. Across the abyss Aeyrn spied his wife poised to plunge a dagger into their son's chest, and his brother Jaren chanting some sort of spell. Aeryn charged out on the bridge and annihilated the fomor with the Eye which grew even larger in size.

The rest of the group came barreling in. As Aeryn ran across the bridge, singing song to try and charm his wife out of whatever spell she was under a demon came flying up from the darkness of the pit. Krunk and Shart went to work on the demon while Aeryn attempted to get his spell off. Light of the Feather flanked the other way, breaking through the fomor with his multiple copies. 

  (c) 2016 Schwalb Entertainment, LLC

(c) 2016 Schwalb Entertainment, LLC

After nearly killing Aeryn, the demon was slain. Its sword went clattering into the abyss, slipping out of Shart's fingers. Aeryn's spell went off, but neither his wife nor Jaren were charmed by it. At the same moment, Light of the Feather burst into the room and turned Aeryn's wife into a pig. The pig scrambled away from Light toward the bridge, and skittered off in fright as Aeryn came charging at her. Aeryn attempted to grab the pig as she fell, but he was too slow. Aeryn and Krunk did make short work of Jaren, and this time he stayed dead.

Fate of the Five - Meet and Greet

The sixth session of our short, possibly 11 session campaign of Shadow of the Demon Lord just finished up. High Watch is in bad shape. The Inquisition is torturing Crusaders, a plague has befallen the citizenry, and there's all sorts of bad stuff happening. Good thing our group of heroes is here to help them out.

Session review

After a bit of mucking about, the group introduced themselves to Renee Caldwell, the captain of the Crusaders in High Watch. They'd helped fight off the skeletons, and managed to administer some healing to one of her men. After a bit of discussion, she requested they help get her Crusaders out of the dungeons. Not seeing a good way forward, the group asked if there was some way to convince the Inquisitors that the Crusaders were not part of a secret cult. She saw the rationale of their plan, and told them to speak to Brand who could get them into the lost dungeons that had been sealed up generations ago. They also managed to convince her to send one of the Crusaders along with them, and Light of the Feather cast a glamour on him before they went back to town to get a quick rest.

Before getting to the inn, the group encountered a trio of plague doctors. The doctors sold tinctures that would ward off the plague, and made note of the number of people in their group; six, not five. A short scene occurred in the morning as the Inquisition was waiting for the group as they set out. Light of the Feather was able to convince Inquisitor their extra companion was simply a member of town who was guiding them about.

With that behind them, the group made their way over to Brand who was camped out as a beggar in front of an old burned down inn. He showed them a secret entrance to the lost dungeons and got them inside.

Within the dungeons, they found horrors upon horrors. Somehow, beastmen had gotten into the abandoned dungeon and were ripping Crusaders apart. Aeryn blew apart an entire room of beastment with the Eye of the Demon Lord. However, after invoking the Eye's power it grew considerably in size. That's probably not good.

  (c) 2016 Schwalb Entertainment, LLC

(c) 2016 Schwalb Entertainment, LLC

After digging through the dungeons for a bit, they found a room filled with a ankle deep pool of blood. Aeryn spotted a strange reflection in the blood, that of a similar room but filled with water. He tried to drink the blood, but noticed his hand slipped straight through where the floor should be. Encouraged by this he dove through and emerged on the other side. His companions eventually joined him.

What they found was that they were in the dungeons the Inquisitors were torturing the Crusaders in. Being somewhat curious, Krunk peeked through a door and found Inquisitors in the middle of torturing some Crusaders. Unfortunately, she's not very sneaky and was spotted immediately.

It seems like this might go badly, but who's to say?

Fate of the Five - Happy Trails

We've wrapped the fifth session of the Shadow of the Demon Lord campaign. Asylum has been left to its own devices and the group is now in High Watch trying to find Aeryn's family. 

Session Review

We brought Azeeze back into the campaign with him waking up in his house in Asylum. Krunk had concussed him, so he was a bit groggy as he stumbled out of his house. He spotted Aeryn charging into the magistrate's burning house, then saw him chase the innkeeper down in the town square. He headed to the magistrate's house in time to witness Aeryn execute the innkeeper, accusing her of colluding with the magistrate to summon a demon.

Azeeze and Aeryn discussed the happenings while Shart snooped around the smoldering office of the magistrate. The goblin found a secret staircase behind the bookshelves which lead down to an underground lab. Within the lab they found a mirror that could be used to speak with another mirror somewhere else. Aeryn also found the Eye of the Demon Lord, and became much crazier and more corrupted when he picked it up.

Yeah, Aeryn failed his Will check to resist the Eye's effects. And then I rolled a 6 on the 1d6 Corruption roll. That boosted him right up to 9 corruption, which means instant death if he's ever incapacitated. I'd better suggest Mark put together an extra character in case this happens.
  (c) 2016 Schwalb Entertainment, LLC

(c) 2016 Schwalb Entertainment, LLC

Suspecting that Jaren was using the mirror to communicate with someone Light of the Feather disguised Aeryn to look like his brother. Given Aeryn's background as a performer he'd have a good shot at pulling the ruse off. Light activated the mirror and Aeryn got to have a face to face with a cultist of some significance. The cultist was taken in by Aeryn's ruse, and urged him to get to High Watch quickly.

Before hitting the road, the group decided it would be best to leave the meat cube with Asylum. They dragged it over to the remaining guards, Clem and Guy. There was a bit of discussion about how to properly handle the meat cube. Clem was rather skeptical, and wanted nothing to do with a 3' cube of meat that would regenerate every morning. Azeeze assured him it would be all right. After that encouragement, the guards seemed to be all right with carving the cube up to keep the town fed.

This was a fun little scene in which the players debated how to best instruct the guards on how to carve the regenerating meat cube each day. Light of the Feather's logical instructions made sense, but the strange nature of the cube and the elf's alien presence put the guards off. It was a fun interaction and a proper send off to Asylum.

The group arrived in High Watch a few days later and setup in the Broken Blade, managed by Durd Tregmak. As they were getting settled, Krunk noticed that most of the people in town were stricken with some sort of disease. Before she could do more than take note a pair of men dressed as Crusaders came running down the street pursued by four Inquisitors of the New God. The group helped apprehend the Crusaders and were invited to meet High Inquisitor Drayner at the Citadel of High Watch.

Drayner rubbed everyone the wrong way.

Zealots have a way of making my group angry and suspicious. It's a fun role to play.

The group did agree to help Drayner ferret out the cult that had corrupted the Crusaders. They even had a really good plan. Drayner arranged for a Crusader to be freed from the dungeons, but it would seem as though the Crusader had escaped. Shart would then follow the man to find out where he'd run to.

They were looking for a good spot to hid out in the graveyard north of the Citadel, where the man would be "released." While in the graveyard they ran across a ghoul who'd been snacking on an infant. It was a fairly quick fight, and then it was time to hide and wait.

Thank you, Demon Lord, for being so vile.

On schedule, the Crusader was released from the dungeons under the Citadel. Shart followed the man into the Desolation to a ruined shrine. When the rest of the group caught up they spied nine skeletons charging to the shrine. Not wanting to lose the lead on the hiding Crusaders, the group charged the shrine themselves.

Once the dust settled, nearly all of the six crusaders in the shrine had fallen to skeletons. Renee Caldwell removed her helmet to thank the group for their help. Without their intervention the Crusaders would have been slaughtered.

Things to remember

  • The group has room and board at the Broken Blade thanks to Inquisitor Drayner.
  • The town of Asylum will probably have plenty to eat thanks to the meat cube.